by unspeakable
Published: July 9, 2006
Walking the Silent Path: Part 1. Nicodemus, weary from his travels, has only a short time before the Sentries are upon him. He can trust no one, yet knows he cannot venture back into the wilderness alone if he hopes to make it as far as Tremali Keep.
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by unspeakable
Published: August 3, 2006
Walking the Silent Path: Part 2. The party is formed, and the group lays some ground rules before they set out.
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by unspeakable
Published: August 22, 2006
Walking the Silent Path: Part 3. Nicodemus tactfuly defuses a potentially threatening encounter...
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by unspeakable
Published: November 3, 2006
Walking the Silent Path: Part 4 Nicodemus awakens to find his comrades in danger. Combat ensues. As the dust settles, we find that everyone in Itima deals with pain a little differently.
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by unspeakable
Published: May 4, 2007
Walking the Silent Path: Part 5 Like father, like son. Three parties diligently seek what has been eluding them.
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by unspeakable
Published: August 2, 2007
Walking the Silent Path part 6: The company finds the Shadowrealm disagreeable, and the Sentries are in pursuit from Cankleton.
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by unspeakable
Published: January 16, 2008
Walking the Silent Path: Part 7 A chain of wandering souls are dragged across Itima, billowing in the winds of Fate, their destinies falling like dominoes.
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by unspeakable
Published: February 29, 2008
Walking the Silent Path part 8: Tremali's cold stone beckons. (It's a longer piece, so pour a tall glass for this one.)
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by unspeakable
Published: March 15, 2008
Walking the Silent Path: Part 9
Dhampyl may have shared human ancestry, but after almost 2 millenia, they are far removed. Two races, side by side, worlds apart.
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by unspeakable
Published: March 20, 2008
Walking the Silent Path: Part 10 Here we are.
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by unspeakable
Published: April 15, 2008
Walking the Silent Path: Part 11
Each group is dealt a hand they would not have anticipated. Nicodemus ventures deeper into Tremali's depths. The hunters and the hunted struggle against each other. Answers are sought which only bring more questions. The various tangeants all draw toward a single encounter. It is only a matter of time before resolution is afoot.
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by unspeakable
Published: August 18, 2008
Walking the Silent Path: Part 12
Diyn's men meet the denizens of the forest, Nick and company peel back the layers, and patron Muwth digs deeper. What exactly is so important about Tremali Keep? Where are we going? Signs seem to indicate, we're going down.
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by unspeakable
Published: March 18, 2009
Walking the Silent Path: Part 13
The party is in the bowels of Tremali's ancient caves, searching for the meat beneath the shell of the nut.
Diyn is dealt his hand.
Anthelis and Keepers keep on keepin' on, and bump into a character as of yet unseen.
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by unspeakable
Published: April 2, 2009
Walking The Silent Path: Part 14
Wrestling with odd odds.
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NicodemusNicodemus is a human necromancer, graduating from apprentice to neonate roughly a year ago. His scruples and morality are unclear; it is known he committed some terrible act in the recent past while pursuing arcane lore. He is thus pursued by Imperial Sentries. He has acquired many of the powers attributed to a master of the Silent Path, even at so young an age, but he bears the physical scars of such hurried progress…SarahNicodemus and Sarah meet in episode 1 at the Wolf Warden Tavern. She seems eager to strike up conversation and quick to befriend Nicodemus. She is intrigued by the secrets he keeps, and might have a few of her own. She's as canny as they come among the crowded village bar, but out in the wilderness, her talents are less pronounced. When she looks on Nicodemus, there is an obvious lasciviousness that pervades her demeanor.Lady BalthesLady Balthes carries herself with a mix of indignant regality and brazen commonness. Her chin high and proud, she moves among the lower classes with grace, but doesn't blanch from a fight or contest. She wields her weapon of choice, a repeating crossbow, with confident resolve. In fact, she seems most comfortable, most human, when handling heavy artillery. Away from town, the muddier she gets, the more she lets down her façade of high station and revels in the dirty work of adventuring. TessijahBorn in a world unlike that of the common Imperial citizenry, Tessijah grasps the more primal elements of the realm. She is a shaman of the wild people, unbound by society or even the tethers of the flesh. The spirits speak to her, and through her, a map of destinies. She adventures with the group as a council and aid, but ultimately, she is walking this path to give witness to the blasphemies to come. She is the only member able to speak to the nin'ki, and shares with him a facet of truth withheld from the others. Tessijah carries a staff and bears several tribal tattoos of mystic power. The nin'kiLike that of the rest of his kin, the nin'ki's passage is rife with trials and oppression. He bears it boldly, the doubtful pragmatist, and runs with the pack for the least deluded measure. As the story unfolds, the party puts up with his presence as much as he their folly. He has the ability to slip into the lower reaches of the realm, "shadow-stepping," and is not averse to combat, although he is also quite ready to flee a situation from which he has no chance to prevail. AnthelisAnthelis has been used to being the big fish in a small pond most his life. He is the second custodian of the Naman-Imria in Cankleton: a small post, with a booming voice. He carries a badge of nobility, a bit undeserved, and in the wrong audience. As things sour, he gives in to his bestial nature, to the chagrin of his superiors and kin, and begins to truly explore what it means to be a predator of humanity. As the story progresses, he gives in more and more to thirst madness. KeepersKeepers doesn't give a pity. He's a brilliant young man, living on the fringe, thrown into unexpected circumstances. There is a gyspsy way about him, although he is cut from a finer cloth than the typical vagabond. He knows his way around any card table and can flick a dagger sure. When he sees what he wants, he's willing to bet all to get it. Mark FleurFrom the beginning, Mark Fleur is shown to be a man of lies. He escapes description. None know what lingers beneath his watery depths. As will be shown, he has mastery of hydromancy, and uses it to accomplish his ends. What those ends are, however, remain as elusive as river water clutched by the clawed fingers of a crow hand.
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Hell of a job. First paragraph is golden. Tavern illustration was a nice touch. This is really going to help me get the feel of SP.
I honestly couldn't read it all. I got really confused reading it and couldn't maintain focus on the characters, the main problem was all the breaks in flow due to referencing without exposition, and I felt the characters were more "hashed out" than "real", if that makes any sense. I liked the first couple paragraphs though, not a bad set up. No offense meant
Glossary for the win!
I like it. Only read the first section so far, but good stuff. Glossary is a nice touch