Walking the Silent Path
Unspeakable’s seventeen-part blood-soaked tale of carnage and woe.
Gathering the Tools
Walking the Silent Path: Part 1. Nicodemus, weary from his travels, has only a short time before the Sentries are upon him. He can trust no one, yet knows he cannot venture back into the wilderness alone if he hopes to make it as far as Tremali Keep.
Rise and Shine
Walking the Silent Path: Part 2. The party is formed, and the group lays some ground rules before they set out.
The Etiquette of Parley
Walking the Silent Path: Part 3. Nicodemus tactfuly defuses a potentially threatening encounter….
Hunting Game
Walking the Silent Path: Part 4
Nicodemus awakens to find his comrades in danger. Combat ensues. As the dust settles, we find that everyone in Itima deals with pain a little differently.
Retribution
Walking the Silent Path: Part 5
Like father, like son.
Three parties diligently seek what has been eluding them.
Distance Over Time
Walking the Silent Path part 6:
The company finds the Shadowrealm disagreeable, and the Sentries are in pursuit from Cankleton.
Lost and Found
Walking the Silent Path: Part 7 A chain of wandering souls are dragged across Itima, billowing in the winds of Fate, their destinies falling like dominoes.
Out of the Black
Walking the Silent Path part 8:
Tremali’s cold stone beckons. (It’s a longer piece, so pour a tall glass for this one.)
Familiarity Bleeds Contempt
Walking the Silent Path: Part 9
Dhampyl may have shared human ancestry, but after almost 2 millenia, they are far removed. Two races, side by side, worlds apart.
Taking the Plunge
Walking the Silent Path: Part 10
Here we are.
Joker’s Wild
Walking the Silent Path: Part 11
Each group is dealt a hand they would not have anticipated. Nicodemus ventures deeper into Tremali’s depths. The hunters and the hunted struggle against each other. Answers are sought which only bring more questions. The various tangeants all draw toward a single encounter. It is only a matter of time before resolution is afoot.
Going Down
Walking the Silent Path: Part 12
Diyn’s men meet the denizens of the forest, Nick and company peel back the layers, and patron Muwth digs deeper. What exactly is so important about Tremali Keep? Where are we going? Signs seem to indicate, we’re going down.
Unwelcome Guests
Walking the Silent Path: Part 13
The party is in the bowels of Tremali’s ancient caves, searching for the meat beneath the shell of the nut.
Diyn is dealt his hand.
Anthelis and Keepers keep on keepin’ on, and bump into a character as of yet unseen.
Lucky Numbers
Walking The Silent Path: Part 14
Wrestling with odd odds.
Hidden Monsters
Walking the Silent Path: part 15
Climaxing all over your computer screen.
Unnatural Remedies
Walking the Silent Path: Part 16
The battle at Tremali Keep gets ugly. Everything comes to the front.
Dirge of Destiny
Walking the Silent Path: part 17
All things must end. There will be blood. Lots of it.