Dungeon Realm: Classes
Dungeon Realm Adventurers are many and varied. In the old ages, they were categorized by fighter, rogue, wizard, and priest. Those times are over now, and there are a bevy of specialized individuals who mix those old definitions or create new niches entirely for their particular brand of talents.
In the pages to follow, you’ll find an overview and basic stats of each of the current 36 classes. Note that these may be altered and expanded upon. As interest is shown in a particular class, actual level advancement stats will be posts here. Listed later on this page is a Table of Contents to quickly reference those classes, as well as a description of some of the abbreviated terms you’ll find there.
Table of Contents
Class Stat Definitons
Races: This is a list of Races eligible for a given Class.
Type: This is a basic categorization of the Class’s role, such as Fighter, Rogue, Wizard, Priest, etc.
ATT: Base ATT bonus, Low (+1/LV), Medium (+2/LV), or High (+3/LV)
DEF: Base DEF bonus, Low (+1/LV), Medium (+2/LV), or High (+3/LV)
HP: A die type, for Hit Point advancement.
MP: A die type, for Mana Point advancement.
EP: A die type, for Endurance Point advancement.
(W) Weapons: Low, Medium, or High. The weapons usable by the Class. Each Class has a specific list of usable weapons. Wielding a weapon not on this list incurs a penalty and may prohibit some Class Abilities.
(A) Armor: Light, Medium, or Heavy. Armor usable by Class. Wearing armor not usable by your Class incurs penalties and bulls certain Class Skills.
(M) Magic: A list of magical subschool aptitude, if any. These are the subschools of spell you can learn, and the Magic Skills you can put Ranks in if you wish.
Skills: Low (4), Medium (8), or High (12). These are the freely distributed Skill Ranks you can assign each level. In addition, each Class has specific Skill Categories it gets bonus Skill Ranks in each level (2 for S Skills, 1 for Combat and Magic Skills).
Special: A brief outline of the Class’s focus areas.
Basic Info: A synopsis of the Class and its specialty.
Character Building: Advice for making an effective character.
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June 13th, 2010 on 5:16 pm
I’m going to assume you tossed random insults in every few pages to see if we were really reading the entire thing. I kinda skipped around, on account of the hugeness. Heretics were not what I expected.
June 14th, 2010 on 9:34 am
I read them too. Go Unus!
June 14th, 2010 on 11:34 pm
tldr’d
June 18th, 2010 on 9:40 pm
The table of contents used to link to individual pages, now it doesn’t. wtf?