Tag: Dungeon Realm
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Dungeon Realm: Bevcourte
The largest major city on the Plateau of the Crescent Sea, Bevcourte is where the party will begin their adventures, and will probably serve as a hub for quests (until new areas are explored).
Dungeon Realm: Classes
In the pages to follow, you’ll find an overview and basic stats of each of the current 36 classes. Note that these may be altered and expanded upon. As interest is shown in a particular class, actual level advancement stats will be posts here. These are the basic Classes for Characters in the Dungeon Realm game. Note that while basic stats are shown, individual abilities and in depth game information will only appear according to forum inquiry and the first party’s creation.
Dungeon Realm: Races
This is the comprehensive list of playable races and their abilities. It will be expanded as new races become available through Dungeon Realm exploration. The current roster is 7 races. This entry contains game rule information and a table of contents for easy reference.
Dungeon Realm: Attributes & Skills
Here we see some gameplay nitty-gritty. Attributes form the core scores from which pretty much everything else in game is determined. Skills are individual scores that make specific sets of action more viable. Attributes modify Skills. This entry is mostly a vague introduction to core game mechanics. While Attributes will never change, Skills may be altered or added to (although not without some serious deliberation… you can bet they’ll probably stay the way they are for awhile).
Dungeon Realm: Mythos
Here is a brief synopsis of the deific forces in Dungeon Realm. Other religions exist throughout the realm, but those listed here are those either generic in nature or specific to the Plateau of the Crescent Sea or the Cusp of Curios. Specific game information, such as Clerical Abilities, has been omitted from this article, but might be added later.